You'll Rot Your Brain: Super Mario Brothers—A Love Story
Monday, February 25th, 2008
My girlfriend’s mom never let her have video games because she warned her, “you’ll rot your brain.”
Well, it’s happened we just bought a Wii. Our brains are gone. Fried. Even Barack Obama just warned me on CNN that I better “turn off the video games and start demanding excellence.”
I’m not a video gamer. Never was. I wasn’t even allowed to have toy guns as a child so blowing digital people up was never appealing either. I’ve only heard of Halo and Grand Theft Auto because my first graders told me about them. (Turns out those games might not be so appropriate for five and six year olds).
However, when I first saw Super Mario Brothers at Jeremy Dicker’s house back in the fifth grade I knew I had to have it. I think my first memory was watching Mario go down into the pipes to uncover the subterranean world below. Maybe it was some sort of child curiosity about what lay beneath (remember this was before the movie, What Lies Beneath which might have answered that question if only I’d seen it).
I told my mom about my new obsession and she bought me a Nintendo Entertainment System (did she not care that my brain would rot?). And I spent hours playing it. I remember I lost interest at one point. Then I met Alex. He knew how to get to the secret warp zone and I was hooked again.
Twenty three years later and we’re using the state of the art and hard to come by Nintendo Wii but our favorite game to play is still Super Mario Brothers. What is it about the game that is so hypnotic.?
- Perhaps it’s the music. I notice the music in a several of the most popular video games has the same quality of getting into your head. A search of Youtube uncovers many covers of the Super Mario song played by different instruments.
- It’s also a game with very clear beginnings and endings. You want to complete level eight. While this guy can do it in five minutes. It’s going to take me much longer and you keep playing to try beat the game.
- There are many secrets. Warp zones. Bugs. Hidden bricks and unexpected pipe escapes. Like a primitive version of the TV show, Lost, it always feels like there are hidden secrets if only you knew where they were. Youtube reveals many of these secrets but in the 80′s all we knew was what we discovered by accident or heard about on the playground.
- Pattern recognition. If there’s a redeeming quality, it’s this. Enemies and obstacles move in predictable patterns that you only realize after repeated play. Your ability to notice and remember patterns increase through gameplay.
Is this mindless entertainment? There’s got to be something to video games. Chris Walsh makes the point that students will try and fail at video games thousands of times while they drop out of school when encountering similar obstacles. If there’s a point to this post it’s this…how can we harness the addictive qualities of these games and interest students through the same placement of mystery and wonder in our lessons?
My readers, I’m sure, have excellent classroom management. However, you may be called upon to help out a brand-new colleague or an overwhelmed veteran next door. I have a theory that much of a classroom’s success all depends on the teacher’s voice.