Category Archives: Educational Policy

What Good Teaching Looks Like: Digital Research

As per the Common Core State Standards students must incorporate digital research in their work.  I interpret this to mean that students need a twenty-first century version of book sense.  We used to teach students how to find books in a library, how to determine who the author and illustrator is, and where to find copyright information.  We now need to teach them how to determine keywords, know how to search, be able to determine who created a particular web page and evaluate a page for bias and reliability.

How do you do this and what does it look like in a classroom?

Let me be clear, I’m a fan of digital libraries (LAUSD teachers should check out the LAUSD Digital Library).  However, in addition to putting expensive high quality pre-vetted resources in front of students we also need to be teaching them how to choose keywords and use Google like a pro.

Picking Keywords

Beginning in kindergarten I would be modeling how to pick keywords before entering them in the Google search box and finding results.  For example, let’s say you’re researching where an octopus lives.  Say to students,

“I’m looking for information on where the octopus lives.  What words should I search for?”

With your help, students should come up with something like “octopus home” or “octopus habitat” depending how much academic language  you’ve seeded.

This two minute step would go a long way toward building effective researchers.

Sharon Sutton at the UCLA lab school has compiled and created some resources to help.  Scroll down to the Information Literacy Worksheets, in particular the keywords and synonyms one which asks students to list keywords and synonyms for a research question.

Advanced Googling

Familiarize yourself with the Google Cheat sheet.

In particular, know that using quotes allows you to search for a particular name or phrase e.g. “Mathew Needleman” gives you only people with my first and last name rather than any page with both my first and last name, possibly disconnected on the page.

Also know that using the minus sign “-” eliminates results.  For example, when searching for information about the band, The Eagles, you might search “eagles -football” (eliminating results about the football team).  In this example, you will likely need to add keywords to specify information specific about the band and not the bird.

Bias and Reliability

Students should always check for an “about this page” link.  If there isn’t one, move on to another site.  I’m a fan of the site All About Explorers, it’s created by teachers and gives absolutely false information about famous explorers.  Will students catch the errors or will they report that Columbus was born in Australia?  Students always need to triangulate the data, find information from multiple sources to eliminate inconsistencies and gain depth.

Have any tips to add?  Post them below.

 

Technology in the Common Core: What Do Students Need to be Able to Do?

While there are no isolated technology standards in the Common Core State Standards, technology is embedded across the the grade levels.  Many people are focused on students needing a device to take the assessment and not thinking about what students will need to be able to do with that device.  The assessment will not only require a computer for students to take it, students will actually be tested on their use of their device.

According to the language arts standards here are the three major things students will need to be able to do.

1.  Research

Students will:

Use search tools.

Interpet interactive elements on a web page.

Draw on information from digital sources.

2.  Writing

Students will:

Explore a variety of digital tools to produce and publish writing including in collaboration with peers.

3.  Multimedia

Students will:

Ask and answer questions about key details in [multi]media…

Include multimedia elements…in presentations.

I haven’t separated the standards by grade level.  The same requirements exist at all grade levels with different amounts of teacher assistance and depth and complexity.

In future posts I will suggest sample activities to meet each standard.  If you want a preview, please check out my slideshare presentation, Technology in the Common Core.

 

 

 

 

 

 

Four Steps for Troubleshooting iOS Devices

There’s not too much you can do to fix a problem when your iPad or iPhone stops working…that’s the good news.  There’s just a few things you can try and these usually work.  Try each of these one at a time and see if one of them will fix your problem.

1.  Update your apps.

2.  Force quit the app.  Double-click on the home button.  Find the problematic app on the bottom of your screen where it shows recently used apps. Press and hold on the app icon until it wiggles.  Click on the red circle with a minus sign.  Your app icon goes away.

When I’ve used this successfully: iMovie was crashing.  Forced it to quit and then it worked fine.

2.  Restart the device.  You don’t normally need to turn off your device.  However, whenever you’re having problems, it’s a good idea to do so.  Press and hold the power button on the top right of the device until you see “Slide to power off” on your screen.  Now, swipe to power off the device.  Then press the power button to turn the device on.

When I’ve used this successfully: A strange fluttering was showing up on the screen in all apps and on the home screen.  Restart and problem went away.

3.  Delete the app and reinstall (use this for app-specific problems).  Press and hold on the app icon on the home screen until it wiggles.  Press the red circle.  The app will be deleted after you confirm.  This sometimes might also delete your data for that app so only try this when you have to.  Then go to the iTunes store and download the app again.  You will not be charged twice if you are using the correct account.

4.  Restore the device.  This wipes out everything and is done by hooking up the device to iTunes.  I’d only use this if a bunch of apps are giving you problems as it’s a headache having to set up all your apps again.

If you have any other troubleshooting steps, please add them below.

Understanding Technology in the Common Core Standards

I’m reviewing technology use in the Common Core Standards this morning and thought I would share a few resources I’ve found for better understanding them.  Remember that I am based in California so the information related specifically to our state might not apply to you directly.

What is the difference between California standards and the Common Core?

There is a lot of overlap.  However, the Common Core standards are based on college and career readiness standards.  The Common Core:

  • Focus to a greater extent on text complexity and drawing information from sourcesAs I interpret this, students now have to evaluate the strengths and weaknesses of different text sources (including digital) and comprehend information that comes from media  as well as text.
  • Address reading and writing across the curriculumThere’s reading in science as well as reading in language arts.  All disciplines require writing
  • Where’s the technology?Technology is a tool rather than a set of isolated standards.  I like this.  The Common Core speaks generally about students choosing a variety of texts (including digital) and publishing writing in a variety of formats including digital.

My sources:

 

Caine’s Arcade and Google’s 80/20 Innovation Model in the Classroom

The 80/20 Theory

As I understand it, Google allows employees to work on their own pet projects for 20% of time while having them work on company chosen projects for the other 80%.  Allowing employees the chance to choose what they want to work on for some amount of their time increases motivation in the other 80% and leads to innovation that Google might not think of on its own.  Even though most of the pet projects never come to fruition, some of the ones that have have been great.  How can we bring this innovation to the classroom?

A Dreamer Becomes a Hero

Like many, I was inspired by the video making the rounds about a nine year old boy, Caine, who built an arcade out of cardboard boxes in the front of his father’s auto parts store. What is striking is Caine’s passion, his perseverance, his creativity, and the point at which idle work in his father’s shop turns into genius. The video which has been widely seen has generated a large college fund for the boy.

Passion

I love the part in the video when Caine describes how he made alterations to a game to make it harder.  Many of the students I see in reading intervention classes seem to give up on most things after only one try.

Sometimes it seems like our students are apathetic.  But maybe they’re just apathetic about school.  Do we know what they’re passionate about? Do we encourage them to find their passion? And do we let them follow passions far enough that they can go past the necessary point of frivolity and blossom into something substantial?

Let me ask a deeper question.  Are you as a teacher, passionate about teaching?  Do you as a teacher have something that you are passionate about?  I write this as I am finishing writing a script for my first film project in ten years not to be made in a classroom.  I love teaching.  But my passion is making movies.  If you’re not feeling some passion in your own life, how can you encourage it in children?

It’s a safe bet that for most of our students, school is not their passion.  We forget that decoding words is not the fun part, discovering and applying knowledge is.  Long division, multiplication facts, and timed tests are not enjoyable but problem-solving, brainstorming, and code-breaking might be.

The Past

I’ve done a couple of things in the past to offer moments of independence in my classroom:

  • Independent Work Time (students choose their own activities after completing assigned ones)
  • Writer’s Workshop (you write whatever you want but you have to publish on an agreed upon deadline)

The Future

I want students to take an interest.  I don’t’ care so much what they take an interest in.  I don’t want to give up class time for them to play games.  However, I do think I can give up class time for them to research, create, and explore while I guide, encourage, and motivate.   They can’t create Caine’s Arcade, it’s already been built.  I want them to create their own projects.  I’d like to give up as much of 20% to this notion.

I hypothesize that the lost time will be made up for in increased productivity and job skills when it comes to the assigned curriculum.  I could be totally wrong.  What do you think?